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| style="text-align: center;" colspan="2" |[[File:Recruta.jpg|link=]] | | style="text-align: center;" colspan="2" |[[File:Recruta.jpg|link=]] | ||
Conscript gains defence bonus while positioned in trenches and entrenchments. Because of the special ability Close Quarters, Conscript gains an attack bonus when attacking in adjacent fields. | Conscript gains defence bonus while positioned in trenches and entrenchments. Because of the special ability [[Close Quarters]], Conscript gains an attack bonus when attacking in adjacent fields. | ||
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| style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Properties''' | | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Properties''' | ||
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| style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Abilities''' | | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Abilities''' | ||
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| style="text-align: center;" colspan="2" | [[File:Close_quarters.png|link=]] Close Quarters +20 | | style="text-align: center;" colspan="2" | [[File:Close_quarters.png|link=Close Quarters]] [[Close Quarters]] +20 | ||
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| style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Other Info''' | | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Other Info''' |
Wersja z 20:11, 9 lip 2016
Conscript | |
Conscript gains defence bonus while positioned in trenches and entrenchments. Because of the special ability Close Quarters, Conscript gains an attack bonus when attacking in adjacent fields. | |
Properties | |
Age: | Progressive Era |
Type: | Light Unit |
Attack: | 40 |
Defense: | 48 |
Range: | 9 |
Movement: | 16 |
Bonuses | |
Attack: | +10 against
+25 against +10 in |
Defense: | +10 against
+25 against +10 in +25 in |
Abilities | |
Close Quarters +20 | |
Other Info | |
Battle Points: | 1700 |
Requirements: | Mass Mobilization |
Training Costs: | 1120 280 |
Training Time: | 4:00:00 hours |
Healing Time: | 24 mins/hit point |