Umiejętności: Różnice pomiędzy wersjami
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Wersja z 13:22, 22 sie 2016
There are some units in the game that add a further layer of tactical options to the players by featuring special skills.
Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Close Quarters: Gains attack bonus when attacking an adjacent field.
Contact!: Always retaliates against attacks within range.
Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.
Flying: Cannot be attacked by artillery units. Ignores terrain when moving.
Heat: Reduces attack of target.
Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.
MIRV: Hits targeted unit and between 1 and 3 additional units in range.
Morale: All friendly units start a battle with 1 point of armor. Does not stack.
One-Shot: Is removed from battle after attacking. Dies when battle is lost.
Power Shot: Ignores defensive skills and terrain.
Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.
Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
Reactive Armor: Cannot take more than 4 damage per attack.
Recharge: Fires every other turn only.
Tajna tożsamość: Pierwsze obrażenia są ignorowane, jednostka zmienia się w inną jednostkę, jaką posiadasz już w swojej armii. Ginie natychmiast, jeśli nie posiadasz innej jednostki w którą Łotr mógłby się przeistoczyć.
Kamuflaż (ukrycie w terenie): Jednostka posiadająca możliwość kamuflażu jest przeszkolona do wykorzystania jednego rodzaju terenu do maksimum. Taka jednostka nie może być zaatakowana na odległość.