Budynki: Różnice pomiędzy wersjami

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== Ratusz ==
== Ratusz ==


The '''[[Town Hall]]''' is the main building of the town. All buildings except decorations and some special buildings have to be connected to the Town Hall via roads. It is the only building that cannot be sold and also the only building that changes its appearance when advancing through the ages.
'''[[Town Hall]]''' jest głównym budynku miasta. Wszystkie budynki z wyłączeniem ozdób i niektórych Budynków Eventowych, muszą być podłączone do Ratusza poprzez drogi. Jest to jedyny budynek, który nie może zostać sprzedany, a także jedyny budynek, który zmienia swój wygląd, wraz z kolejnymi epokami.


== Budynki Mieszkalne ==
== Budynki Mieszkalne ==

Wersja z 11:49, 18 sie 2016

Budynki są kluczem do sukcesu w Forge of Empires. Aby zbudować budynki wystarczy otworzyć menu budowy w lewym dolnym rogu ekranu gry. Budynki są klasyfikowane na różne kategorie i można wybrać je za pośrednictwem różnych zakładek.

Building menu.jpg

Budynki mają różne rozmiary, koszty budowy. Ich efekty mogą się różnic w zależności od epoki.

Większość budynków musi być podłączona do Town Hall, budynek będzie nie aktywny, a także nie rozpocznie się jego budowa.

Budynki można przesuwać w obrębie odblokowanej części miasta, niemożna jednak ich obracać. Można również sprzedać dowolny budynek gdy nie będzie już potrzebny.


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Ratusz

Town Hall jest głównym budynku miasta. Wszystkie budynki z wyłączeniem ozdób i niektórych Budynków Eventowych, muszą być podłączone do Ratusza poprzez drogi. Jest to jedyny budynek, który nie może zostać sprzedany, a także jedyny budynek, który zmienia swój wygląd, wraz z kolejnymi epokami.

Budynki Mieszkalne

Constructionmenu residential icon.png Residential Building is the primary building that provide an amount of population and some coins in a certain amount of time. It is very important as it provides the basic condition in the game, the people and the income.

Budynki Produkcyjne

Constructionmenu workshops icon.png Production buildings are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost.

Budynki Towarowe

Constructionmenu goods icon.png Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game.

Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.

Budynki Kulturowe

Constructionmenu culture icon.png Cultural Buildings are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road.

Dekoracje

Constructionmenu decoration icon.png As with Cultural Buildings, Decorations are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent.

Budynki Wojskowe

Constructionmenu military icon.png Military Buildings are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies. There is also a fifth slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock.

Recruiting units does not affect your Population.

Drogi

Constructionmenu roads icon.png Roads are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them.

In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road

Rozszerzenia Terenu

Constructionmenu expansion icon.png Expansions allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions.

Perły Architektury

Levels.png Great Buildings are special buildings inspired by world history which can be built to provide powerful benefits to the player.

Budynki Eventowe

Icon gift.png These buildings are special buildings that have been available for limited periods mostly during events.